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Welcome to Game Theory

2018/2019
Учебный год
ENG
Обучение ведется на английском языке
3
Кредиты
Статус:
Курс по выбору
Когда читается:
4-й курс, 3 модуль

Course Syllabus

Abstract

Popularized by movies such as "A Beautiful Mind," game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call `games' in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE. How could you begin to model keyword auctions, and peer to peer file-sharing networks, without accounting for the incentives of the people using them? The course will provide the basics: representing games and strategies, the extensive form (which computer scientists call game trees), Bayesian games (modeling things like auctions), repeated and stochastic games, and more.
Learning Objectives

Learning Objectives

  • The goal of this course is to facilitate the development of skills and a knowledge base in the field of Game Theory.
Expected Learning Outcomes

Expected Learning Outcomes

  • Able to explain main basis of Game Theory
  • Able to understand and to assess the extensive form (game trees)
  • Able to explain mathematical modeling of strategic interaction among rational (and irrational) agents
Course Contents

Course Contents

  • Introduction and Overview
    Introduction, overview, uses of game theory, some applications and examples, and formal definitions of: the normal form, payoffs, strategies, pure strategy Nash equilibrium, dominant strategies.
  • Mixed-Strategy Nash Equilibrium
    Pure and Mixed strategy Nash equilibria.
  • Alternate Solution Concepts
    Iterative removal of strictly dominated strategies, minimax strategies and the minimax theorem for zero-sum game, correlated equilibria.
  • Extensive-Form Games
    Perfect information games: trees, players assigned to nodes, payoffs, backward Induction, subgame perfect equilibrium, introduction to imperfect-information games, mixed versus behavioral strategies.
  • Repeated Games
    Repeated prisoners dilemma, finite and infinite repeated games, limited-average versus future-discounted reward, folk theorems, stochastic games and learning.
  • Bayesian Games
    General definitions, ex ante/interim Bayesian Nash equilibrium.
  • Coalitional Games
    Transferable utility cooperative games, Shapley value, Core, applications.
Assessment Elements

Assessment Elements

  • non-blocking Modul quizzes
  • non-blocking Final test
Interim Assessment

Interim Assessment

  • Interim assessment (3 module)
    0.3 * Final test + 0.7 * Modul quizzes
Bibliography

Bibliography

Recommended Core Bibliography

  • Osborne, M. J. (2009). An introduction to game theory / Martin J. Osborne. New York [u.a.]: Oxford Univ. Press. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edswao&AN=edswao.324093616

Recommended Additional Bibliography

  • Casson, M. (1991). The Economics of Business Culture: Game Theory, Transaction Costs, and Economic Performance. Oxford University Press. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsrep&AN=edsrep.b.oxp.obooks.9780198283751