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Магистратура 2019/2020

Введение в дополненную реальность и ARCore

Статус: Курс по выбору (Компьютерные системы и сети)
Направление: 09.04.01. Информатика и вычислительная техника
Когда читается: 2-й курс, 3 модуль
Формат изучения: с онлайн-курсом
Прогр. обучения: Компьютерные системы и сети
Язык: английский
Кредиты: 3
Контактные часы: 2

Course Syllabus

Abstract

This course will teach you the fundamentals of augmented reality (AR), and how to build an AR experience using ARCore. This course will break down complex AR concepts to make them easy to understand, while also sharing expert tips and knowledge from Daydream's ARCore team. The course is great for beginners who are just getting started with AR or ARCore.
Learning Objectives

Learning Objectives

  • Purpose of the course is to master the foundation of augmented reality (AR) and how to create an AR experience using ARCore.
Expected Learning Outcomes

Expected Learning Outcomes

  • Knowing how to identify different types of AR experiences.
  • Acquired experience in using Tools like Google Poly and Unity to build AR experiencs
  • Acquired experience in experience using ARCore and other tools
  • Ability to make next steps to start building an AR experience using ARCore and other tools.
  • Ability to create an AR use flow
  • Knowing how AR experiences work.
  • Knowing popular use cases for AR.
  • Knowing what makes AR feel "real".
  • Knowing tools and platforms used in the AR landscape.
Course Contents

Course Contents

  • Introduction to augmented reality (AR)
    In this module, you'll be introduced to the basics of augmented reality and some surrounding context-- how and why it was developed, and how it compares to and differs from its technological cousin, virtual reality. You will also learn more about the current industry landscape, the hardware needed to view AR content, and how people are using AR today.
  • The basics of AR functionality
    In this module we’ll dive into the hardware components inside mobile devices that power augmented reality, and you'll discover ways in which AR assets can feel real and keep users immersed. You'll learn about ARCore features that help make a digital object behave as though it exists in a real world space, as well as a few constraints facing AR today.
  • Taking the next steps with ARCore
    In this section you’ll dive into a few specific examples of how AR applications are being used in the real world. You’ll learn about the strengths and current constraints of the ARCore platform, user considerations, and basic AR interaction options. You’ll also gain more knowledge about the tools and team you’ll need to build an AR app.
  • Bringing ARCore to life
    In this last module we’ll dive deeper into some important elements of augmented reality and bring them to life with existing ARCore apps. You’ll also learn more about how to create 3D assets for AR with tools like Google Poly and Unity, as well as discover further resources to continue your augmented reality learning journey.
Assessment Elements

Assessment Elements

  • Partially blocks (final) grade/grade calculation Exam
    the exam is conducted according to the schedule of the session.
  • non-blocking Conversation with the teacher
Interim Assessment

Interim Assessment

  • Interim assessment (3 module)
    0.3 * Conversation with the teacher + 0.7 * Exam
Bibliography

Bibliography

Recommended Core Bibliography

  • Гринфилд, А. Радикальные технологии: устройство повседневной жизни / А. Гринфилд ; пер. с англ. И. Кушнаревой. — Москва : Издательский дом «Дело» РАНХиГС, 2018. — 424 с. - ISBN 978-5-7749-1361-9. - Режим доступа: https://new.znanium.com/catalog/product/1042667

Recommended Additional Bibliography

  • The Utilization of Internet of Things (IoT) for Multi Sensor Data Acquisition using Thingspeak. (2018). Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsbas&AN=edsbas.778289F5