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Бакалавриат 2019/2020

Введение в Юзабилити

Статус: Курс по выбору (Психология)
Направление: 37.03.01. Психология
Когда читается: 4-й курс, 2 модуль
Формат изучения: с онлайн-курсом
Преподаватели: Дагаев Николай Игоревич
Язык: английский
Кредиты: 3
Контактные часы: 2

Course Syllabus

Abstract

The focus of this course is to introduce the learner to User Experience (UX) Design User Experience design is design that is user centered. The goal is to design artifacts that allow the users to meet their needs in the most effective efficient and satisfying manner. The course introduces the novice to a cycle of discovery and evaluation and a set of techniques that meet the user's needs. This course is geared toward the novice. It is for learners that have heard about "user experience" or "user interface" design but don't really know much about these disciplines. The course mantra is that “Design is a systematic and data driven process.” Design is systematic because it is based on a set of techniques and also on a cycle of discovery.
Learning Objectives

Learning Objectives

  • In this course the learner is introduced to the four step user interface design cycle. Along the way learners are exposed to a set of techniques to gather information about a) what the user needs b)how to design and model interfaces based on these and then how to evaluate the design to ascertain that the user's goals are met. These techniques are tools that are used in a standardized manner and give us the data we use in our design. This means that anyone (regardless of their current training) that is willing to learn these techniques and follow the proposed cycle can be a UX designer!
Expected Learning Outcomes

Expected Learning Outcomes

  • learn rudimentary lexicon, concepts and techniques related to user experience design
  • be familiarized with the 4 step design cycle (requirements gathering, designing alternatives, prototyping and evaluation) and related techniques
  • know what it is to design systems that are useful and usable
  • internalize that design is a systematic and data driven process
  • practice low-fidelity prototyping techniques
  • learn the bases of design evaluation
Course Contents

Course Contents

  • Introduction and Course Overview
    Overview of User Experience Design Important Terms and Concepts Features of Good Design User Engagement Ethics
  • Requirement Gathering
    Elements of Requirement Gathering Presenting the Results
  • Design Alternatives
    Design Alternatives Review of Design Goals
  • Prototyping
    Prototyping: Lesson 1 Prototyping: Lesson 2
  • Evaluation
    Resources for Evaluation
Assessment Elements

Assessment Elements

  • non-blocking Test: Overview of User Experience Design
  • non-blocking Test: Elements of Requirement Gathering
  • non-blocking Test: Designing Alternatives
  • non-blocking Test: Prototyping
  • non-blocking Test: Evaluation
Interim Assessment

Interim Assessment

  • Interim assessment (2 module)
    Final grade will be given on a scale of 1 to 10 throughout the class. The final grade is calculated on the basis of formula Final result = 0.20 * Test No.1 +0.20 * Test No.2+0.20 * Test No.3+0.20 * Test No.4+0.20 * Test No.5
Bibliography

Bibliography

Recommended Core Bibliography

  • Harrin, E. (2008). Universal Usability: Designing Computer Interfaces for Diverse Users. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsbas&AN=edsbas.C5362873
  • Sherman, P. (2006). Usability Success Stories : How Organizations Improve By Making Easier-To-Use Software and Web Sites. Aldershot, England: Routledge. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=269749

Recommended Additional Bibliography

  • Rubin, J., & Chisnell, D. (2008). Handbook of Usability Testing : How to Plan, Design, and Conduct Effective Tests (Vol. 2nd ed). Indianapolis, IN: Wiley. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=233103