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Магистратура 2019/2020

Городские прототипы: вещи

Статус: Курс обязательный (Прототипирование городов будущего)
Направление: 07.04.04. Градостроительство
Когда читается: 1-й курс, 1 семестр
Формат изучения: с онлайн-курсом
Преподаватели: Гуаярт Фурио Висенте, Митрофанова Елена Валерьевна
Прогр. обучения: Прототипирование городов будущего
Язык: английский
Кредиты: 6
Контактные часы: 76

Course Syllabus

Abstract

Architecture, as a relational and interaction model between human body and body of the city, today dissolves boundaries between human and non-human systems. Interaction of these systems becomes an ecology itself. The proliferation of artificial intelligence and multiscale robotization leads to a constant «intertwining in between (in)organic bodies and digital codes». An interdisciplinary generalization of machine learning, progress in genetic engineering, robotics and synthetic biology develops a complex physiological platform along which (in)organic robotic and ecological agents are symmetrical and whose symbiosis is not metaphorical or narrative, but also performative. This produces a new cybernetic design logic, which merge biological, human and digital systems. «In Guattari’s terms, a machine is a composition of heterogeneous elements - subjective, social, technical, spatial, physical and process-related – that delimits a series of conditions for the production of real. This entails that the notion of machine is directly connected to the concept of agency as it has a capacity or potential for an action within an environment. Machines seen as assemblages whose spatial parameters merge with information, networks, devices, media and users to create a public space that is more responsive, participatory and collective. The inhabitants are a dynamic part of the assemblage and become active producers of the public space. Space in this scenario emerges as a social product, and citizens are empowered in the production of it. Those interventions can be seen as tools to produce hybrid public spaces that in the temporary, intern or permanent phase are active, networked and responsive.» Thus, the concept of contemporary city is expanded and rethought taking into account the symbiotic processes that take place as the emerging dichotomies: analog/digital, biological/technological, intimate/social, natural/artificial, merging human and machinic agency in a hybrid interaction system. Here, the human body perceived as a set of biological processes, bacterial and informational exchanges with the environment. The body is reorganized, dispersed within the boundaries of the city, technology and communications. “The architect is no longer a designer of discrete objects, matter and space, but a designer of systems with complex components and multi-layered relationships”. This notion has stimulated the emergence of new fabrication strategies and new design methods, suggesting that it is necessary to think about not only design for humans, but about complex design system, which includes human, machinic and biological agents.
Learning Objectives

Learning Objectives

  • Departing from this theoretical framework the studio will be exploring capacities of wearable technology to become a relevant part of urban environment.
  • Design projects will aim to implement a new design logic to exploit and hack the material computational properties for urban interventions, as well as to study the relationship between human body and body of the city, biological and technological systems, digital and biological fabrication to provide the understanding of the interconnectivity of those objects empowering the overall agent system. Research will be focused on the production of working prototypes in 1:1 scale and development an online platform for data monitoring. The studio is organised as a design course with specific exercises, assignments and deadlines. “Technology” and “Electronics” seminars will be following the agenda of design studio and support project development with required skills and techniques. The knowledge developed here will feed into the framework of the two-year course ‘City Project’.
Expected Learning Outcomes

Expected Learning Outcomes

  • To know cybernetic urban design concept; technological design concept; novel terms and methods for interaction of users with space; research by design practice methodology; design strategies through the iterative prototype development; documentation and presentation processes
  • To be able to develop working prototype for urban space; to develop an urban data platform; to apply project-based approach in urban development. To setup design objectives . To make a fabrication strategy and plan for the product production
  • To possess the following skills: to lead the design projects for the implementation in the public space in research institutions, private companies and city municipalities; to present the results of design research and development in a format of science reports and presentations; to consult on the topics of environmental monitoring and sustainable city products development
Course Contents

Course Contents

  • Self-sufficient habitat and distributed model
  • Objects for Self-Sufficient Habitat
  • Consultations
  • Contemporary city as a synthetic ecosystem: merging analog/digital, biological/technological, intimate/social, natural/artificial
  • Systematic design
  • Second midterm review with external guest: working prototype + platform discussion
  • Prototype and Platform testing
  • Fabrication strategies
  • Documentation and presentation
  • Midterm review with external guest: presentation of working prototypes
  • Documentation
Assessment Elements

Assessment Elements

  • non-blocking Final Project
  • non-blocking Classwork
Interim Assessment

Interim Assessment

  • Interim assessment (1 semester)
    0.6 * Classwork + 0.4 * Final Project
Bibliography

Bibliography

Recommended Core Bibliography

  • Morton, T. (2016). Dark Ecology : For a Logic of Future Coexistence. New York: Columbia University Press. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=1195723

Recommended Additional Bibliography

  • Amanda Parkes, Ivan Poupyrev, & Hiroshi Ishii. (2008). Designing kinetic interactions for organic user interfaces. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsbas&AN=edsbas.1F38A679
  • Ojha, V. K., Griego, D., Kuliga, S., Bielik, M., Bus, P., Schaeben, C., … Schmitt, G. (2018). Machine learning approaches to understand the influence of urban environments on human’s physiological response. https://doi.org/10.1016/j.ins.2018.09.061
  • Stone, M. K. (2000). STEPS TO AN ECOLOGY OF MIND (Book Review). Whole Earth, (101), 100. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=f5h&AN=3263548