Мертенс Алиса Андреевна
Gamification in TEFL
Иностранные языки и межкультурная коммуникация
Today's fast-growing technological environment causes changes in the way learners process information, and it creates the need for the educational system to adapt in order to stay appropriate for the modern students and to keep their motivation high towards learning. A promising technique called gamification can support the teaching and learning process as it is not only adaptable to the digital natives but also motivating, empowering and engaging. Therefore, this paper is aimed to perform a literature analysis to distinguish the main elements which are used in gamification, analyse digital tools which could be used in Teaching English as a foreign language (TEFL) in order to gamify learning process and to create a set of gamified exercises, which could serve as an example of gamification without use of any digital tools.
Текст работы (работа добавлена 20 мая 2019г.)