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Regular version of the site
Master 2018/2019

Algorithms, Part I

Area of studies: Applied Mathematics
Delivered by: eLearning Office
When: 1 year, 3 module
Mode of studies: distance learning
Master’s programme: Control Systems and Data Processing in Engineering
Language: English
ECTS credits: 2

Course Syllabus

Abstract

This course covers the essential information that every serious programmer needs to know about algorithms and data structures, with emphasis on applications and scientific performance analysis of Java implementa-tions. Part I covers elementary data structures, sorting, and searching algorithms. Part II focuses on graph- and string-processing algorithms.
Learning Objectives

Learning Objectives

  • gain hands-on experience with tasks such as analysis of algorithms and data structures widely used in typicall math and programming problems
Expected Learning Outcomes

Expected Learning Outcomes

  • Acquire skills in Data Structure,Algorithms and Java Programming
Course Contents

Course Contents

  • Course Introduction. Union−Find. Analysis of Algorithms.
    We illustrate our basic approach to developing and analyzing algorithms by considering the dynamic connectivity problem. We introduce the union−find data type and consider several implementations (quick find, quick union, weighted quick union, and weighted quick union with path compression). Finally, we apply the union−find data type to the percolation problem from physical chemistry. The basis of our approach for analyzing the performance of algorithms is the scientific method. We begin by performing computational experiments to measure the running times of our programs. We use these measurements to develop hypotheses about performance. Next, we create mathematical models to explain their behavior. Finally, we consider analyzing the memory usage of our Java programs.
  • Stacks and Queues. Elementary Sorts.
    We consider two fundamental data types for storing collections of objects: the stack and the queue. We implement each using either a singly-linked list or a resizing array. We introduce two advanced Java features—generics and iterators—that simplify client code. Finally, we consider various applications of stacks and queues ranging from parsing arithmetic expressions to simulating queueing systems. We introduce the sorting problem and Java's Comparable interface. We study two elementary sorting methods (selection sort and insertion sort) and a variation of one of them (shellsort). We also consider two algorithms for uniformly shuffling an array. We conclude with an application of sorting to computing the convex hull via the Graham scan algorithm.
  • Mergesort. Quicksort
    We study the mergesort algorithm and show that it guarantees to sort any array of n items with at most n lg n compares. We also consider a nonrecursive, bottom-up version. We prove that any compare-based sorting algorithm must make at least n lg n compares in the worst case. We discuss using different orderings for the objects that we are sorting and the related concept of stability. We introduce and implement the randomized quicksort algorithm and analyze its performance. We also consider randomized quickselect, a quicksort variant which finds the kth smallest item in linear time. Finally, we consider 3-way quicksort, a variant of quicksort that works especially well in the presence of duplicate keys.
  • Priority Queues. Elementary Symbol Tables
    We introduce the priority queue data type and an efficient implementation using the binary heap data structure. This implementation also leads to an efficient sorting algorithm known as heapsort. We conclude with an applications of priority queues where we simulate the motion of n particles subject to the laws of elastic collision. We define an API for symbol tables (also known as associative arrays, maps, or dictionaries) and describe two elementary implementations using a sorted array (binary search) and an unordered list (sequential search). When the keys are Comparable, we define an extended API that includes the additional methods min, max floor, ceiling, rank, and select. To develop an efficient implementation of this API, we study the binary search tree data structure and analyze its performance.
  • Balanced Search Trees. Geometric Applications of BSTs.
    In this lecture, our goal is to develop a symbol table with guaranteed logarithmic performance for search and insert (and many other operations). We begin with 2−3 trees, which are easy to analyze but hard to implement. Next, we consider red−black binary search trees, which we view as a novel way to implement 2−3 trees as binary search trees. Finally, we introduce B-trees, a generalization of 2−3 trees that are widely used to implement file systems. We start with 1d and 2d range searching, where the goal is to find all points in a given 1d or 2d interval. To accomplish this, we consider kd-trees, a natural generalization of BSTs when the keys are points in the plane (or higher dimensions). We also consider intersection problems, where the goal is to find all intersections among a set of line segments or rectangles.
  • Hash tables. Symbol Table Applications
    We begin by describing the desirable properties of hash function and how to implement them in Java, including a fundamental tenet known as the uniform hashing assumption that underlies the potential success of a hashing application. Then, we consider two strategies for implementing hash tables—separate chaining and linear probing. Both strategies yield constant-time performance for search and insert under the uniform hashing assumption. We consider various applications of symbol tables including sets, dictionary clients, indexing clients, and sparse vectors.
Assessment Elements

Assessment Elements

  • non-blocking Контрольно-измерительные материалы
  • non-blocking Exam
  • non-blocking Assessment obtained on the platform https://www.coursera.org/learn/algorithms-part1
    Результат прохождения курса
Interim Assessment

Interim Assessment

  • Interim assessment (3 module)
    Оценка 10 - Total = 100%, оценка 9 - 90% =< Total < 100%, оценка 8 - 80% =< Total < 90%, оценка 7 - 70% =< Total < 80%, оценка 6 - 60% =< Total < 70%, оценка 5 - 55% =< Total < 60%, оценка 4 - 50% =< Total < 55%, оценка 3 - Total < 50 %, оценка - 0 - Не представлено подтверждение результатов изучения курса
Bibliography

Bibliography

Recommended Core Bibliography

  • Искусство программирования. Т. 4, А: Комбинаторные алгоритмы, часть 1, Кнут, Д. Э., 2013
  • Искусство программирования. Т.3: Сортировка и поиск, Кнут, Д. Э., 2012

Recommended Additional Bibliography

  • Искусство программирования. Т.1: Основные алгоритмы, Кнут, Д. Э., 2011
  • Искусство программирования. Т.2: Получисленные алгоритмы, Кнут, Д. Э., 2012