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Regular version of the site
Master 2021/2022

Sports Performance

Category 'Best Course for Broadening Horizons and Diversity of Knowledge and Skills'
Category 'Best Course for New Knowledge and Skills'
Area of studies: Management
When: 2 year, 2 module
Mode of studies: offline
Open to: students of one campus
Instructors: Thadeu Miranda Gasparetto
Master’s programme: Management and Analytics for Business
Language: English
ECTS credits: 3
Contact hours: 24

Course Syllabus

Abstract

This course covers the key aspects of the professional sports performance. The course also introduces techniques of sports outcomes predictions, data collection and analyses as well as decision-making process by data-driven. Moreover, the course introduces the essential elements of eSports and the relevant the determinants of performance.
Learning Objectives

Learning Objectives

  • This course covers the key aspects of the professional sports performance
Expected Learning Outcomes

Expected Learning Outcomes

  • Students will be able to understand the most important factors that drive both individual and team performance, make predictions of sports outcomes and help sports managers in the decision-making process using data.
Course Contents

Course Contents

  • Individual Performance
  • Team Performance
  • Predicting Outcomes
  • Data Collection, Tools and Decision-Making
  • eSports: Team and Player Performance
Assessment Elements

Assessment Elements

  • non-blocking presentations and tasks completed/presented during the seminar
  • non-blocking final presentation
  • non-blocking attendance of lectures
Interim Assessment

Interim Assessment

  • 2021/2022 2nd module
    0.4 * final presentation + 0.15 * attendance of lectures + 0.45 * presentations and tasks completed/presented during the seminar
Bibliography

Bibliography

Recommended Core Bibliography

  • McGarry, T., Sampaio, A. J. de E., & O’Donoghue, P. (2013). Routledge Handbook of Sports Performance Analysis. Routledge.
  • Tobias M. Scholz. (2019). ESports Is Business : Management in the World of Competitive Gaming. Palgrave Pivot.

Recommended Additional Bibliography

  • Anna Bykova, & Dennis Coates. (2020). Does Experience Matter? Salary Dispersion, Coaching, And Team Performance. Contemporary Economic Policy, 1, 188. https://doi.org/10.1111/coep.12444
  • Frick, B., & Simmons, R. (2006). Impact of Managerial Quality on Organizational Performance. Evidence from German Soccer. Efficiency Series Papers.
  • Julio Del Corral, Carlos Pestana Barros, & Juan Prieto-Rodríguez. (2008). The Determinants of Soccer Player Substitutions. Journal of Sports Economics, 2, 160.
  • Michael R. Ward, & Alexander D. Harmon. (2019). ESport Superstars. Journal of Sports Economics, 8, 987. https://doi.org/10.1177/1527002519859417
  • Sarmento, H., Marcelino, R., Anguera, M., Campaniço, J., Matos, N., & Leitão, J. (2015). Match analysis in football: a systematic review. https://doi.org/10.1080/02640414.2014.898852
  • Seo, Y. (2013). Electronic sports: A new marketing landscape of the experience economy. Journal of Marketing Management, 29(13–14), 1542–1560. https://doi.org/10.1080/0267257X.2013.822906