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Regular version of the site
Bachelor 2021/2022

Game Theory and Decision Making

Category 'Best Course for New Knowledge and Skills'
Area of studies: Management
When: 2 year, 3, 4 module
Mode of studies: offline
Open to: students of one campus
Instructors: Dmitry Kislitsyn, Dmitry Schapov
Language: English
ECTS credits: 6
Contact hours: 60

Course Syllabus

Abstract

Game theory is a framework for hypothetical social situations among competing players. In some respects, game theory is the science of strategy, or at least the optimal decision-making of independent and competing actors in a strategic setting. The key pioneers of game theory were mathematicians John von Neumann and John Nash, as well as economist Oskar Morgenstern. You must be comfortable with mathematical thinking and rigorous arguments. Relatively little specific math is required; but you should be familiar with basic probability theory (for example, you should know what a conditional probability is), and some very light calculus would be helpful.
Learning Objectives

Learning Objectives

  • The goal of the course is to teach students the strategic way of thinking about behavior of rational agents, their strategies and decisions in an economy, business and life. Objectives of this course are: to introduce methods of the Game theory as tools in application and improving analytical and decision-making skills.
Expected Learning Outcomes

Expected Learning Outcomes

  • Acquirement of core competencies in the sphere of Game Theory.
  • Acquirement of necessary theoretical base and practical skills in the sphere of Game Theory.
  • Acquirement of core competencies in the sphere of Game Theory.
  • Acquirement of necessary theoretical base and practical skills in the sphere of Game Theory.
  • Students' preparation for managerial, analytical, research and entrepreneurial roles in companies and organizations.
Course Contents

Course Contents

  • Basic concepts of game theory. Classification and description of games
  • Static noncooperative games
  • Dynamic games with perfect and imperfect information
  • Repeated games
  • Cooperative games
  • Bankruptcy problem, Auctions
Assessment Elements

Assessment Elements

  • non-blocking Average score of weekly quizzes
  • non-blocking Test work #1
  • non-blocking Test work #2
  • non-blocking Team project
Interim Assessment

Interim Assessment

  • 2021/2022 4th module
    0.25 * Average score of weekly quizzes + 0.25 * Test work #2 + 0.25 * Test work #1 + 0.25 * Team project
Bibliography

Bibliography

Recommended Core Bibliography

  • Games of strategy, Dixit, A.K., 2015
  • Insights into game theory : an alternative mathematical experience, Gura, E.- Y., 2008
  • Playing for real : a text on game theory, Binmore, K., 2007
  • The art of strategy : a game theorist's guide to success in business & life, Dixit, A. K., 2008