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Gamification as a Means of a Brand's Communication Goal Implementation

Student: Smy`slova Sof`ya

Supervisor: Olga O. Savelyeva

Faculty: School of Integrated Communications

Educational Programme: Bachelor

Year of Graduation: 2014

<p>In our project we are considering gamification of marketing communications.&nbsp;The paper considers the market of Russian advertising including traditional instruments such as ATL and BTL advertising, as well as newly developed marketing communications in digital area including web-marketing, mobile marketing, social media marketing, any kind of digitalized communication and a combination of online and offline tools. We consider gameficition to be the instrument which can level up digital campaigns&#39; effectivness.</p>

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