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"Interactive Cinema" as Direction of Development of the Modern Video Game Industry

Student: Us Ivan

Supervisor: Victoria O. Vasileva

Faculty: Faculty of Humanities

Educational Programme: Cultural Studies (Bachelor)

Year of Graduation: 2016

In the modern world video games are one of the most fast developing forms of media. For video games, just like for any form of art, it is only natural to try to imitate other forms of art in some form, by implimenting methods, approaches and even entire concepts in order to expand, evolve and ultimately achieve some particular desired goals. For videogames the closest form of art is cinematography. Many of the modern video game creators see cinematography as a "parenting" form of art and the entire video game industry related to it, which brings many to the idea of borrowing all kinds of technical and artistic methods from cinematograhy. Other creators and researchers of video game content oppose this idea entirely. The goal of this work is to analyze videogames on their way to transformation into cinematoghraphic works and to define "interactive cinematography".

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