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Development of Сomputer Game "Evolution" Using Unity Game Engine

Student: Gilevskiy Aleksandr

Supervisor: Alexander I. Deryabin

Faculty: Faculty of Economics, Management, and Business Informatics

Educational Programme: Business Informatics (Bachelor)

Final Grade: 10

Year of Graduation: 2016

This work discusses the process of creating a computer game "Evolution" using the Unity game engine. The first chapter describes the detail analysis of the rules of a board game. The game logic is developed on the basis of this analysis. Also, the first chapter describes the features of the game engine and overview of advantages and disadvantages of game analogue. The second chapter contains the architecture of the game that is presented in the form of class diagrams and the design of the graphic user interface. Besides, this chapter includes the describing of computer player algorithm. The third chapter consists of a description of the process of developing the basic functionality of a computer game on the Unity game engine. The report includes 71 pages that consist of 33 figures, 18 tables and 3 appendices.

Full text (added May 25, 2016)

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