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Student
Title
Supervisor
Faculty
Educational Programme
Final Grade
Year of Graduation
Daniil Karchevskiy
Development of Locations and Events Generating System on the Example of the Game Dungeons and Dragons
2016
In this work provides a review and an analysis of the technology of generating locations and events. There is a research of already existing methods.

There is a classification of methods of locations generating systems and events generating systems.

As a result, the requirements for creation of the locations and events generating system have been developed, and choice of the most suitable methods. In addition, a locations and events generating system has been described, developed, and tested successfully.

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