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Serious Games as an Effective Tool for Minor Implementation

Student: Sedova Natalia

Supervisor: Natalia Isaeva

Faculty: Institute of Education

Educational Programme: Management in Higher Education (Master)

Year of Graduation: 2017

The case is dedicated to technological and management problems related to the implementation of the Minor - element of the new structure of the HSE undergraduate educational program. The research was conducted as a case reflecting the real situation due to the introduction of Minor in the educational process. The case was based on interviews and surveys of administration representatives, organizers, and students of Minor. Six representatives of the administration, eleven organizers of Minors, and seventy-eight students of second and third courses were surveyed and interviewed. Our interviews have allowed identifying the main problems related to the mismatch of stakeholder expectations: selection of Minor, staffing problems, lack of appropriate educational technology and resources. Analysis of the obtained information helps to make an assumption, that interactive technology in general and gaming technology in particular, are tools that solve the majority of problems in the implementation of Minor. A logical extension of this research would be: 1. study the views of a more wider range of participants in order to more clearly grouping specifics of the Minor and used methods and technologies; 2. study of the creation and implementation of gaming techniques workshop in the structure of the university as an effective technology for achieving all the objectives set when creating a Minor in Higher School of Economics.

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