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Leadership in Online Games

Student: Lysov Grigorii

Supervisor: Vlada V. Baranova

Faculty: Saint-Petersburg School of Social Sciences

Educational Programme: Sociology (Bachelor)

Year of Graduation: 2017

Online games at the moment are considered a good environment for studying social processes and phenomenas. The phenomenon of leadership is not the exception. Most of the leadership research in online games was devoted to studying the textual aspects of interaction, but now more and more communication is being transferred to an environment where people can communicate using voices. In this paper, we study what voice instruments are used by leaderss in the online-game community for interaction and community management. Interaction, in this paper is studied from the point of symbolic interactionism, with the help of conversational analysis. The results of the work show that in online games the leader has his own set of speech tools for interacting with his community. This set may vary depending on the role of the leader have at a particular point in time.

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