• A
  • A
  • A
  • ABC
  • ABC
  • ABC
  • А
  • А
  • А
  • А
  • А
Regular version of the site

The Works of H. P. Lovecraft and his Followers in the Plots of Video Games

Student: Zhivotnev Vladislav

Supervisor: Julia Ivanova

Faculty: Faculty of Creative Industries

Educational Programme: Journalism (Bachelor)

Final Grade: 8

Year of Graduation: 2017

This research looks at the works of H.P. Lovecraft and his followers, observing the way narrative changes when the original lovecraftian stories emerge in the plots of a modern pieces of culture, which are video games in this particular case. Within the framework of the work, we will define what is the plot in the video game. In addition, we will highlight the main tools that Lovecraft's stories give to the video game creators.

Full text (added May 2, 2017)

Student Theses at HSE must be completed in accordance with the University Rules and regulations specified by each educational programme.

Summaries of all theses must be published and made freely available on the HSE website.

The full text of a thesis can be published in open access on the HSE website only if the authoring student (copyright holder) agrees, or, if the thesis was written by a team of students, if all the co-authors (copyright holders) agree. After a thesis is published on the HSE website, it obtains the status of an online publication.

Student theses are objects of copyright and their use is subject to limitations in accordance with the Russian Federation’s law on intellectual property.

In the event that a thesis is quoted or otherwise used, reference to the author’s name and the source of quotation is required.

Search all student theses