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Development of Stereoscopic Shooting System

Student: Kvitnitsky Evgeny

Supervisor: Alexey Rolich

Faculty: HSE Tikhonov Moscow Institute of Electronics and Mathematics (MIEM HSE)

Educational Programme: Information Science and Computation Technology (Bachelor)

Final Grade: 9

Year of Graduation: 2017

For the last 5-7 years, 3D technologies have become firmly established in our lives: 3D films are in the repertoire of most cinemas, no one is surprised by 3D TVs and virtual reality glasses, through which you can also watch 3D content. It's not very user-friendly devices, but their popularity in the entertainment market still growed up. All these devices are united by one thing - they are created for consumption of three-dimensional content. But about the new stereocameras, devices for creating such content and designed for a mass user, now almost not audible. After a short market analysis, it became clear that the latest branded stereoscopic cameras designed for mass users were released in 2011 - 2013, and have not been updated since. Over the past four years, only a few models have appeared by startups, and entered the market following the results of a successfully completed campaign at the crowd-hosting service. A relatively similar situation was three years ago in the market of virtual reality glasses, when loudly announced Oculus Rift were still far from completion and are available only for some developers, and it had no alternatives. Then Google conducted an experiment: at the I / O 2014 conference, the cardboard VR glasses named Google Cardboard was introduced and then all schemes of this project began distributed for free. This glasses could be collected from auxiliary materials at home or bought already collected for a very low price. The main factor of the success of this helmet is his ingenious simplicity and accessibility. The main purpose of this work is to develop a stereocamera project based on open source components with the as simple as possible design simplicity, the total cost of which would be much lower than the cost of branded analogues.

Full text (added May 15, 2017)

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