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3D Renderer Based on Binary Space Partition

Student: Zhadobin Iurii

Supervisor: Efim M. Grinkrug

Faculty: Faculty of Computer Science

Educational Programme: Software Engineering (Bachelor)

Year of Graduation: 2017

he paper is dedicated to software rendering. High-performance rendering is a challenging problem. And the problem becomes even more demanding when we use CPU instead of GPU. In order to achieve sufficient performance, we must use efficient algorithms, otherwise we do not achieve good quality of rendered scene. In this paper, we developed a system that includes a module for visualization the scene, a program for performing automatic experiments that measure capacity of z-buffer and BSP-tree in terms of software rendering.

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