Year of Graduation
Video Games as a Social Laboratory: Motives of Players ' Actions in the Fictional Reality
Sociology of Public Sphere and Social Communications
The current master’s thesis is dedicated to a methodological study of videogames as a method of investigation. It explores interactions between a player and a fictional reality in the “social drama” genre videogame “The Walking Dead: Michonne”. The study is focused on the identification of players’ motives for action in the videogame. Using the integrative and actor–network theories coupled with a cognitive interview method, the author attempted to analyze motives for interaction with a fictional reality of 10 respondents. A classification of players’ motives for actions was formed based on the theoretical framework and the results of the interviews. This classification further helped to understand that while performing acts in a videogame, players are oriented more on a fictional reality component of the game rather than on its structure of rules.