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Dark Lab Game

Student: Jan moazam Fazli

Supervisor: Rimma Akhmetsafina

Faculty: Faculty of Computer Science

Educational Programme: Software Engineering (Bachelor)

Year of Graduation: 2018

Map generation in video games has long since become a powerful instrument in the hand of developers. Ever since Beneath Apple Manor this technique has been used effectively to create unique locations for players to explore without the necessity for thorough design of each individual level. However, map generation in games usually happens either before the start of a new level or during the game, but a great distance away from the player. Developers do not implement systems, that could have map continuously morphing right around the players while leaving the process of these changes hidden from them. This paper presents the game Dark Lab in the survival horror genre, in which the central place is given to a similar mechanic. In this game the character wakes up in a dark facility, which he then explores using various objects and looking for a saving exit, while a vulnerable to light monster – the “darkness” – is trying to hunt him down. But, most importantly, during all this time wherever the player goes, the map continuously changes in the darkness on the edge of the player’s field of view, which creates the senses of anxiety and disorientation that are good for this genre of games. The developed dynamic random map generation algorithm is explained in this paper at length, some other existing algorithms are analyzed, application’s architecture’s details and other peculiarities of program implementation are presented, the results are described. Also, other games of the same genre are reviewed.

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