Year of Graduation
Netflix Generation: Mechanisms of Actualizing the Image of a Teenager in a Modern Game Series
The work is aimed to describe how an image of a modern teenager is depicted in the most popular Netflix series. The main goal of my research is to reveal certain mechanisms that are used to actualize this image in the context of modern culture. To accomplish this goal, I tend to show and analyze the growth of Netflix culture itself and the ways it represents the modern-day world. Over the course of the research it has appeared that the industry of series dedicated to teenagers has grown considerably only over the last decade. The growing number of serious adolescent problems, among which are bullying, depression, anxiety, low self-esteem etc., has led to the need for their objective media coverage, and the demand of the audience for such series has increased dramatically. It also occurred that Netflix became the most watched media services provider exactly because of how it follows trends and uses them in its shows. It was Netflix who first showed a teenager as he is in the conditions of modern reality, and now it dictates what is normal and what is necessary to fight. The project is mostly comparative, because I decided to follow the development of the issue in a timeline, analyzing three series: “13 reasons why”, “End of the fucking world” and “Sex education”. It is assumed that as a result it will be possible to convey the image of a teenager, how it is perceived by modern society through the lens of media.