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Game Engine for Apple Devices Based on Low-level Graphic API Metal 2

Student: Kravtsov Matvey

Supervisor: Alexander Breyman

Faculty: Faculty of Computer Science

Educational Programme: Software Engineering (Bachelor)

Final Grade: 7

Year of Graduation: 2019

Abstract Game projects are of great importance for the modern world. It can be a high-quality game for a professional spoiled player, or it can be a developmental game for children of different ages. Games are needed not only to spend time, but also to pump up your skills, for example, you can develop fast reaction and decision making in real-time strategies, you can also develop communication skills in multiplayer games. You can pack a lot of interesting ideas into the game wrapper, there is even such a modern term “gamification”. Game approaches sympathize with people, and they are more likely to get involved in any process. For the development of game projects are used so-called "Game Engine". At the same time, with the help of them you can create projects that are not directly related to games, for example, you can use the engine to create a project for interactive disassembly and assembly of the engine to make it easier for auto mechanics to learn without using this physical "object". Also, you can use the engine to create an augmented reality application in which you can place furniture around the house and see if it is suitable before you make a purchase. Developers of game projects are very important to have on hand a tool for the rapid implementation of the game concept or the game itself. Developing your own engine is a lot of time and effort, and you shouldn’t forget about the time to support it and edit bugs. You can order the development of a remote studio, but it is very expensive and there is no guarantee that your project will not be interested in your project, and it will cease to support it. The last option is to use ready-made game engines, it is much cheaper, both in time and in money. This project is a ready-made solution in the form of a software library for a quick start and development of a game project. It implements an extensible library architecture, basic components for work, it is also posted on the Internet on GitHub as an open-source project, and therefore other developers can contribute to its development. Keywords: game project, game engine, developer, library, open-source.

Full text (added May 27, 2019)

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