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Legal regulation of user modifications in computer games

Student: Karpenko Anton

Supervisor:

Faculty: Faculty of Law

Educational Programme: Information Technology and Intellectual Property Law (Master)

Year of Graduation: 2019

The purpose of this work is a comprehensive analysis of the legal regulation of user modifications to computer games, as well as a review of the most important legal problems with respect to user modifications in order to analyze the possibility of applying existing legal mechanisms to resolve them. The main tasks of the work are: a) analysis of the legal regulation of computer games; b) definition and analysis of the legal regulation of user modifications to computer games; c) analysis of the most relevant legal issues in relation to user modifications. The work consists of an introduction, three chapters, which are divided into paragraphs, conclusion and bibliographic list. Chapter I deals with the issue of computer games as an object of intellectual property. Chapter II is devoted to the consideration of approaches to legal regulation, user modifications. Chapter III provides an overview of the basic legal issues of user modifications. Based on the study, the following conclusions were made: • legal regulation of user modifications depends on the method of creating such modifications and their composition; • Currently, the Proprietary Regulatory Mechanism in relation to the distribution of rights to user modifications is EULA of the development companies with the creators of mods; • additional legislative elaboration of responsibility for the creation, distribution and use of illegal user modifications in the form of cheats is necessary.

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