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Algorithm for Shaping the Behavior of a Gaming Agent Development

Student: Kolesnikov Denis

Supervisor: Elena Zamyatina

Faculty: Faculty of Economics, Management, and Business Informatics

Educational Programme: Business Informatics (Bachelor)

Final Grade: 9

Year of Graduation: 2019

This paper contains detailed description of the work dedicated to artificial intelligence's applications in computer games through behavior-forming systems for game agents. The paper was made possible with the collaboration with "Alternativa Games" company, which asked the current way of handling game agents in their games to be modified. One of two widely used behavior-forming systems – Behavior Tree – was chosen through the set of criteria – with the chosen instrument in mind, which is the Unity game engine software development kit. Next, the behavior model was created and used to develop the game agent, who is capable of performing said behavior. The scope of work - 58 pages, excluding the appendix.

Full text (added May 19, 2019)

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