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Visual Concept of the “LonePost” Game

Student: Krasnobryzhev Nikita

Supervisor:

Faculty: Faculty of Creative Industries

Educational Programme: Design (Bachelor)

Final Grade: 9

Year of Graduation: 2019

In large game projects, developers often place the player in as many different climatic zones and setting as possible. Therefore, the reference projects with icy and snow-covered zones are very much. And so, based on the experience of successful projects, I have identified some main aspects that will help me to create a perfect ice environment. The main objective of the research was to find the best solutions in the process of ice development for the game project. Starting from the identification of the most interesting and significant objects among all kinds of objects in the game space, I came to the conclusion about the types and forms of ice that are ideal for my purposes, about its illumination, structure and position in space.

Full text (added May 14, 2019)

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