Year of Graduation
The Task of Transferring Facial Movements of a Person to a Three-Dimensional Model
Applied Mathematics and Information Science
I present performance-based facial animation system. In this system, the first regression model computes facial landmark position to label training images. The 3D points of facial landmarks are computed by the second regression model from 2D video frames of an ordinary web camera. We compute the face pose and facial expression from these 3D positions that are used to drive virtual avatar.