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Neural Network-Based Simulation of the Behavior Logic of a Bot in a Video Game

Student: Kashchenko Mikhail

Supervisor: Maxim Akatov

Faculty: HSE Tikhonov Moscow Institute of Electronics and Mathematics (MIEM HSE)

Educational Programme: Computer Systems and Networks (Master)

Year of Graduation: 2019

In the current paper researched the dependence in the speed of training and the results of the game session of a computer game on the selected deep learning algorithms used to solve the problem of modeling the agent’s behavior taken incomplete information about the game world based on reinforcement learning, and on the delay time in the feedback on the reward received by the agent and from the selected frameskipping parameter. For the experiments, models of autonomous agents were developed and the model of the VizDoom environment was improved. The paper describes the results of the research and the technical implementation of the developed models. The thesis consists of 51 pages, 1 table, 15 illustrations, 39 sources were used.

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