• A
  • A
  • A
  • ABC
  • ABC
  • ABC
  • А
  • А
  • А
  • А
  • А
Regular version of the site

Innovations in the Electronic Gaming Industry

Student: Rustamzade Ilkin

Supervisor: Thomas Thurner

Faculty: Institute for Statistical Studies and Economics of Knowledge

Educational Programme: Science, Technology and Innovation Management and Policy (Master)

Year of Graduation: 2020

In the modern world, the creation of electronic video games is one of the largest segments of the entertainment industry. The scale of the electronic gaming industry is comparable, for example, with the film industry. And in terms of growth rate over the past five years, the electronic video game industry has been significantly ahead of it. By the degree of influence on consumers and their involvement in the interactive environment offered by video games, this segment has long been distinguished from other types of entertainment. Gamedev or game development cannot be considered separately from the computer gaming industry as a whole. Directly creating games is only part of an integrated “ecosystem” that provides a complete life cycle for the production, distribution, and consumption of complex products such as computer games. The following levels can be distinguished in the structure of the modern gaming industry: platforms, game engines, development of video games, publication and operation, popularization and consumption. The thesis describes the innovations that has made the impact in the electronic game industry helping to accelerate it growth and development, answering the question what those innovations are, what is their impact and role in development of the industry, using the data and information which was collected from official sources and interviews made with professionals who work in that industry. How online stores leaded to the increase and development of electronic game industry, and such technologies as VR, AR, online streaming services and online game communities developing the industry as main driver innovations.

Student Theses at HSE must be completed in accordance with the University Rules and regulations specified by each educational programme.

Summaries of all theses must be published and made freely available on the HSE website.

The full text of a thesis can be published in open access on the HSE website only if the authoring student (copyright holder) agrees, or, if the thesis was written by a team of students, if all the co-authors (copyright holders) agree. After a thesis is published on the HSE website, it obtains the status of an online publication.

Student theses are objects of copyright and their use is subject to limitations in accordance with the Russian Federation’s law on intellectual property.

In the event that a thesis is quoted or otherwise used, reference to the author’s name and the source of quotation is required.

Search all student theses