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The Use of Computer Games in English Language Teaching and Learning: the Case of Dragon Age II

Student: Tukmakova Yanina

Supervisor: Maria Kirsanova

Faculty: School of Foreign Languages

Educational Programme: Foreign Languages and Intercultural Communication (Bachelor)

Final Grade: 10

Year of Graduation: 2020

Although computer games have been successfully used in English language learning before, little attention has been given to non-educational video games, which, despite being severely overlooked, possess full potential to serve ample and adequate learning material. This work examines various linguistic and extralinguistic benefits of single-player non-educational video games and their potential use during the learning process in small groups, as well as presents an overview on previous researches conducted in this field. Moreover, the present study seeks to enhance the process of guided second language learning via video gaming and make it more deliberate and effective by introducing the concept of a supplementary handbook based on the material from a popular single-player RPG game Dragon Age II. A full unit of the handbook in question is also developed, including tasks aimed at the development of four basic language skills. Additionally, main principles for task designing are outlined based on the information from numerous scientific articles and activity design manuals. Finally, at the last stage of research, the efficiency of the handbook unit is tested through the experiment with the sample group consisting of English language-learners aged 18 to 27. The results obtained clearly indicate the efficiency of the handbook in terms of its contribution to the development of four main language skills and once again demonstrate the potential of non-educational video games in the field of language learning.

Full text (added May 15, 2020)

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