• A
  • A
  • A
  • ABC
  • ABC
  • ABC
  • А
  • А
  • А
  • А
  • А
Regular version of the site
For visually-impairedUser profile (HSE staff only)SearchMenu

Development of Deep Learning Based Agent in Procedurally Generated Game

Student: Haetham ali jasim salman ali Alhaddad

Supervisor: Ilya Makarov

Faculty: Faculty of Computer Science

Educational Programme: System and Software Engineering (Master)

Year of Graduation: 2020

A study into how an AI Agent can traverse a Procedurally Generated video-game environment using state of the art Reinforcement Learning techniques.

Student Theses at HSE must be completed in accordance with the University Rules and regulations specified by each educational programme.

Summaries of all theses must be published and made freely available on the HSE website.

The full text of a thesis can be published in open access on the HSE website only if the authoring student (copyright holder) agrees, or, if the thesis was written by a team of students, if all the co-authors (copyright holders) agree. After a thesis is published on the HSE website, it obtains the status of an online publication.

Student theses are objects of copyright and their use is subject to limitations in accordance with the Russian Federation’s law on intellectual property.

In the event that a thesis is quoted or otherwise used, reference to the author’s name and the source of quotation is required.

Search all student theses