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Modification of Pathfinding Algorithms for the Snake Game

Student: Kusakin Danil

Supervisor: Alexander Sirotkin

Faculty: St. Petersburg School of Physics, Mathematics, and Computer Science

Educational Programme: Big Data Analysis for Business, Economy, and Society (Master)

Year of Graduation: 2020

In this project a new algorithm for a perfect Snake game was developed, it allows to get highest possible score and to fill the whole grid. This algorithm is based on hamiltonian cycle and shortcuts through the grid. To improved the approach even further the A* algorithm was integrated to propose bette shortcuts. Also a new way to generate hamiltonian path for large grids was applied.

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