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Conceptual Design of Analytics and Feedback in Educational Games. Case: Financial Literacy

Student: Guliaev Pavel

Supervisor: Daniil A. Alexandrov

Faculty: St. Petersburg School of Physics, Mathematics, and Computer Science

Educational Programme: Information Systems and Human-Computer Interaction (Master)

Year of Graduation: 2020

The implementation of game methods in the educational process has been a trend for many years. The problem of modernization is to preserve the effectiveness of the educational process: from the ways of presenting material to the tools of analysis and feedback. This work is an attempt to expand the capabilities of the game educational product on financial literacy by designing a system for analyzing the results of participants and a mechanism for giving personalized feedback. Using cognitive task analysis, participants ' interaction patterns were compiled, game artifacts were analyzed, and a database of knowledge and errors was created. With the help of behavior-driven development cases of the designed system were presented - from the moment when errors were detected and described by participants, to their comparison with recommendations for overcoming them. Processes for using illustrated approaches have been developed to analyze future gaming sessions, which will allow organizers to modernize game artifacts and teaching materials, increasing the effectiveness of the educational process.

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