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Snowfall Visualization Program

Student: Irakliy Kukava

Supervisor: Rimma Akhmetsafina

Faculty: Faculty of Computer Science

Educational Programme: Software Engineering (Bachelor)

Final Grade: 8

Year of Graduation: 2020

This work aims to develop software in the Unity cross-platform game engine. Its task is to make it easier for the end-user to create snowfall on his scene. The main idea is that the user only needs to download this program, add it to his scene, and configure it correctly following the instructions. After that, the program will itself be engaged in the management of various parameters to create snowfall. And the user will have full control over this software. Now, to create snowfall on the stage, users need to write many scripts and implement complex logic. This is a laborious job that takes a long time. To speed up development, some developers resort to various tricks. For example, they create two versions of scenes: one with snow, the other without. Such a solution increases the volume of the project, so end users need more hard disk space to install such programs. And if the development team does not have enough resources to develop snowfall, then they have to buy ready-made solutions that do not always satisfy their requirements. Snowfall Visualization Program will allow them to avoid the above actions. It adds snowfall to the scene, which behaves according to some rules: 1. depending on the temperature, snow may fall dry or wet 2. dry snow when colliding with objects just falls down 3. wet snow when colliding with objects sticks to them 4. if the surface temperature is negative, then over time, during a snowfall, snow will begin to appear on it The work contains 58 pages, 3 chapters, 39 pictures, 42 bibliography items, 7 listings and 4 appendices Key words: visualization, program, snowfall, Unity

Full text (added June 1, 2020)

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