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Podcast and Book on the Application of Randomness in Design and Contemporary Art

Student: Lebedintseva Anastasiya

Supervisor: Liudmila Alyabieva

Faculty: Faculty of Creative Industries

Educational Programme: Design (Bachelor)

Year of Graduation: 2021

Examples of the use of randomness in creativity appeared long ago. In Western culture, one of the earliest examples of composing music as a play action is the Micrologue by Guido d'Arrezo (1025), who had composed a piece of music from freely combined blocks. This visual research is focused on the use of randomness by artists mainly in the 20th century, but has also dealt with works created earlier. In visual studies, when analyzing creative methods, approaches and reading randomness in a work of art, three categories of works of art are taken as examples: works in which the use of an autonomous system or random processes is partially or completely close to spontaneous and does not depend entirely on the will of the artist and his consciousness; works in which the release of an unconscious flow or imitation of disorder was carried out; works in which the author cannot control the process.
Randomness in traditional art was determined only by the artist's inspiration and imagination, while in computer art, technology, software, and random number generation, an artistic dialogue emerges. Computerization has expanded the use of randomness for designers and artists. The idea of talking about these methods with contemporary artists and designers in a podcast format had come up, their methods and the meaning of using randomness should/ve been identyfied, and applied to them practically.

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