- introduce basic concepts of game theory;
- demonstrate these concepts using various games;
- connect studied theoretical concepts to real life
- identify real life situations where the studied concepts are applicable
- build theoretical models;
- understand books and papers that contain economic theories based on studied concepts;
- critically evaluate theoretical research in economics;
- solve models with a given setup related to studied concepts
- Simultaneous games with complete informationBest replies, dominance, rationalizability, iterated dominance, Nash equilibrium, mixed equilibrium, correlated equilibrium
- Simultaneous games with incomplete informationEx-ante strategic form, interim strategic form, Bayesian games, Bayesian equilibrium.
- Dynamic games with complete informationPerfect information, backward and forward induction, observable actions, subgame perfect equilibrium, repeated games.
- Dynamic games with incomplete informationBayesian updating, perfect Bayesian equilibrium.
- Interim assessment (4 module)0.5 * Final Exam + 0.25 * home assignments + 0.25 * Midterm
- Martin J Osborne, & Ariel Rubinstein. (2009). A Course in Game Theory. Levine’s Bibliography. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsrep&AN=edsrep.p.cla.levrem.814577000000000225
- Gura, E.-Y., & Maschler, M. (2008). Insights Into Game Theory : An Alternative Mathematical Experience. Cambridge, UK: Cambridge University Press. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=259184