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Regular version of the site
2024/2025

Game Theory

Type: Mago-Lego
Delivered by: Institute of Media
When: 3 module
Online hours: 38
Open to: students of one campus
Language: English
ECTS credits: 3

Course Syllabus

Abstract

Popularized by movies such as "A Beautiful Mind," game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call `games' in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE. How could you begin to model keyword auctions, and peer to peer file-sharing networks, without accounting for the incentives of the people using them? The course will provide the basics: representing games and strategies, the extensive form (which computer scientists call game trees), Bayesian games (modeling things like auctions), repeated and stochastic games, and more. We'll include a variety of examples including classic games and a few applications.
Learning Objectives

Learning Objectives

  • The aim of the course is to provide an introduction to the study of game theory which has found wide applications in economics, political science, sociology, engineering apart from disciplines like mathematics and biology.
Expected Learning Outcomes

Expected Learning Outcomes

  • To be able to analyze conflict dynamics from the standpoint of rationality.
  • To be able to define the basics of a “game”.
  • To be able to evaluate conflict dynamics from the standpoint of the self interests of the “Players”.
  • To be able to translate the basic of a “game” into a wide range of conflicts.
Course Contents

Course Contents

  • Introduction and Overview
  • Mixed-Strategy Nash Equilibrium
  • Alternate Solution Concepts
  • Extensive-Form Games
  • Repeated Games
  • Bayesian Games
  • Coalitional Games
Assessment Elements

Assessment Elements

  • non-blocking -
  • non-blocking --
Interim Assessment

Interim Assessment

  • 2024/2025 3rd module
    0.5 * - + 0.5 * --
Bibliography

Bibliography

Recommended Core Bibliography

  • Barron, E. N. (2013). Game Theory : An Introduction (Vol. Second edition). Hoboken, New Jersey: Wiley. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=565752

Recommended Additional Bibliography

  • Haeringer, G. (2018). Market Design: Auctions and Matching. The MIT Press. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsrep&AN=edsrep.b.mtp.titles.0262037548
  • Prisner, E. (2014). Game Theory : Through Examples. [Washington, District of Columbia]: Mathematical Association of America. Retrieved from http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=edsebk&AN=800654