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Program for Rendering 3D-Objects Composed of Granular Materials

Student: Dmitrii Permiakov

Supervisor: Rimma Akhmetsafina

Faculty: Faculty of Computer Science

Educational Programme: Software Engineering (Bachelor)

Final Grade: 10

Year of Graduation: 2016

This paper is dedicated to computer graphic visualization of 3D-objects composed of granular materials. In this work we regard some articles which consider granular materials modeling and rendering and view modern techniques for increasing details in polygon model rendering. We present an algorithm for modeling and rendering 3D-object which is filled with granules. It has three steps: modeling types of granules, modeling granular 3D-object and rendering this model on the screen. Developed program use OpenGL library for rendering, Assimp library for importing polygon models and Bullet library for physics interactions in real-time.

Full text (added May 30, 2016)

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