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Development and Implementation of an Algorithm to Market for Massively Multiplayer Online Game

Student: Kadyrov Dmitry

Supervisor: Dmitry Sergeevich Protsenko

Faculty: Graduate School of Business

Educational Programme: Electronic Business (Master)

Final Grade: 8

Year of Graduation: 2018

The work is devoted to the development and implementation of the algorithm for bringing a new multiplayer online game to the market. Just a couple of years ago, games were nothing more than entertainment for children, but today you can see cyber-sports championships with a prize pool of over $ 15 million and investments of billions of dollars. The relevance of the chosen topic is due to the shortage of specialized literature, the steadily growing market of the gaming industry and the emergence of an increasing interest in the online gaming world. In the first chapter of the work, a study will be made of the current algorithms for their possible use in developing online games. In the second chapter, the "GI" algorithm will be created, and in the subsequent third and fourth chapters, each of the algorithms, respectively, will be implemented using the example of the multiplayer online game "RF Online". In conclusion, the results of the comparison, the current and developed algorithms will be presented.

Full text (added May 21, 2018)

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