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3D-games SDK

Student: Mikhail Kumskov

Supervisor: Rimma Akhmetsafina

Faculty: Faculty of Computer Science

Educational Programme: Software Engineering (Bachelor)

Final Grade: 8

Year of Graduation: 2018

Game industry is growing with each passing year, with hundreds of games with years of development and multi-million dollar budgets released every year. This paper goes over the development of a 3D game development toolkit. Two distinct parts of a game development software can be distinguished – a scene editor and a program to load and play the created scenes. During the development of each part of the software multiple problems are encountered, such as player interaction with objects on the scenes, 3d model control according to user input and game logic, level rendering in real time and developing the architecture of storing all resources. As a result of the development a program for creating game scenes with 3D models and scripts was created, as well a program that allows playing created scenes. OpenGL and Qt frameworks were used for interface and scene rendering. Aside from the process of creating all necessary data structures needed for the correct work of the program this paper describes the overview of some of the solutions implemented in this toolkit.

Full text (added May 26, 2018)

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