• A
  • A
  • A
  • ABC
  • ABC
  • ABC
  • А
  • А
  • А
  • А
  • А
Regular version of the site
Student
Title
Supervisor
Faculty
Educational Programme
Final Grade
Year of Graduation
Arkadiy Kiselev
Indie Video Game Prototyping
Business Informatics
(Bachelor’s programme)
2019
This paper presents the development process of a video game prototype using Unity game engine. In the first chapter, the conceptualization of the video game is conducted, as well as the an analysis of the similar projects and the choice of available development tools. The second chapter contains a list of requirements and a description of the basic game mechanics. Finally, the third chapter describes the process of developing a game logic using the Unity game engine. It also includes the results of the playtesting, which was conducted during the development.

Student Theses at HSE must be completed in accordance with the University Rules and regulations specified by each educational programme.

Summaries of all theses must be published and made freely available on the HSE website.

The full text of a thesis can be published in open access on the HSE website only if the authoring student (copyright holder) agrees, or, if the thesis was written by a team of students, if all the co-authors (copyright holders) agree. After a thesis is published on the HSE website, it obtains the status of an online publication.

Student theses are objects of copyright and their use is subject to limitations in accordance with the Russian Federation’s law on intellectual property.

In the event that a thesis is quoted or otherwise used, reference to the author’s name and the source of quotation is required.

Search all student theses