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  • "The Spirit Cases" Project. The Specifics of Writing Non-linear Stories for Video Games: the Case of the Visual Information Shift (Creative Format)

"The Spirit Cases" Project. The Specifics of Writing Non-linear Stories for Video Games: the Case of the Visual Information Shift (Creative Format)

Student: Terekhov Dmitry

Supervisor: Oxana A. Timofeyeva

Faculty: Faculty of Creative Industries

Educational Programme: Journalism (Bachelor)

Final Grade: 10

Year of Graduation: 2020

The graduation paper enriches the knowledge in the research field of visual and new medias’ narratology, particularly in the area of non-linear video games. The applied methodology includes the narrative analysis, the generalization of previous studies on the related issues, script-writing instruments classification and a new narrative type model’s synthesis. The paper’s ground objective is to develop the model of non-linear storytelling embodied in a video game adapted for blind people. Firstly, the research begins with the study of a number of crucial theoretical issues related to the pivotal characteristics of video game narrative and variability creation. Then, the problems flowing from the specifics of the target audience and imposed restrictions in script writing are discussed. Finally, the synthesised model of non-visual non-linear narrative along with the required toolkit is introduced. To conclude, the research done offers opportunities both for following academic studies and projects referred to inclusivity and new media storytelling.

Full text (added May 12, 2020)

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