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Videogames as a Form of Interactive Cinema: New Tools of Storytelling and Gamer's Roles' Transformation

Student: Alina Fraikhait

Supervisor: Ekaterina Lapina-Kratasyuk

Faculty: Faculty of Communications, Media, and Design

Educational Programme: Media Communications (Bachelor)

Final Grade: 9

Year of Graduation: 2020

Video games are now an integral part of the entertainment industry, as well as part of the international market. Video game sales and the profits they bring to global economy are growing. Remaining poorly studied, Game Studies is a part of scientific knowledge, and is popular with young researchers. Interactive cinema, which is part of video games, becomes more popular every year, and it makes adjustments to the gameplay, narrative and role of the player, resulting in a significant impact on the perception of video games. Not only the perception of video games as a whole is transformed, but the dramaturgy, the role of the player, as well as the tools that are used to create video games. Keywords: video games, interactive cinema, technology, storytelling, immersiveness, illusion of control

Full text (added May 12, 2020)

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