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Human Action Recognition For Boxing Training Simulatior

Student: Broilovskiy Anton

Supervisor: Ilya Makarov

Faculty: Faculty of Computer Science

Educational Programme: Data Science (Master)

Year of Graduation: 2020

Computer vision technologies are widely used in sports to control the quality of training. In this paper, we have considered how to use the technology to recognize the punches of a person engaged in Boxing training. All existing approaches are based on manual feature selection and aimed to for action classification on trimmed video. We introduce a new approach for highlighting actions in an untrimmed video based on 3 stages: removing frames that do not contain actions, action localization, and action classification. Furthermore, we collected a dataset for training and testing models that contains more than 1000 examples and 5 different classes. At each stage, we compared existing approaches and found the best solution that allowed us to recognize actions on video with accuracy 87%.

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