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Dashboard for the Frontend of the Web Application for Dungeons and Dragons Game

Student: Safina Aliya

Supervisor: Alexander Breyman

Faculty: Faculty of Computer Science

Educational Programme: Software Engineering (Bachelor)

Year of Graduation: 2021

Today, the roleplaying hobby shows no signs of slowing down. Furthermore, tabletop RPGs have come a long way since the creator of Dungeons & Dragons debuted in the ’70s. In the modern world, technological progress has allowed us to significantly simplify the gameplay by moving familiar cards and figures to the monitor screen and reducing the distance between players. This is possible thanks to the creation of board game simulators: everything is as before, but on the screen. This article discusses the development of a similar virtual simulator. Having collected the shortcomings of the current solutions, the main goal of this work was to simplify and make the interface as intuitive as possible. This document is devoted to the design and development of the client side of a web application for conducting sessions of Dungeons & Dragons games in a remote format. The first chapter will talk about the subject area and provide a comparative analysis of existing analogues of the developed application. In the second chapter, the design of the application as a whole is considered, and special attention will be paid to the analysis of the client side. A list of expected functionality and descriptions of all available API methods and data structures will be provided. The third chapter is devoted to the choice of interface implementation technology, its architecture and features.

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