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Design and Implementation of an Integrated Lightwieght Code Editor for Unity3D

Student: Selishchev Vitalii

Supervisor: Alexander I. Khrabrov

Faculty: St. Petersburg School of Physics, Mathematics, and Computer Science

Educational Programme: Applied Mathematics and Information Science (Bachelor)

Year of Graduation: 2021

Game engines significantly increase the productivity of game developers providing a user-friendly interface for a scene design, resources management and other routine tasks. However, they lack the support for writing code, which is an essential part of the development, suggesting, instead, using third-party Integrated Development Environments (IDEs) or tools for visual scripting. That approach is resource-demanding and inconvenient in several use-cases. In this paper we investigate the existing code editors designed as plugins to game engines focusing on Unity3D, the most common one. Based on the results, we provide a new solution as a custom smart code editor for Unity3D connected via the reactive protocol RD to ReSharper, a well-known plugin for the C# programming language. The main steps of the design and implementation of our plugin include the system architecture, synchronization between Unity3D and ReSharper, reusing the functionality of the latter and enhancing the desired editor with a vast number of essential features. Keywords: smart code editor, plugin development, IDE, Unity3D, ReSharper.

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