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Multiplayer First-Person Shooter on Unreal Engine 4

Student: Martynov Maksim

Supervisor: Ilya Makarov

Faculty: Faculty of Computer Science

Educational Programme: Applied Mathematics and Information Science (Bachelor)

Year of Graduation: 2021

Video games, including shooters, are one of the youngest, but at the same time the fastest-growing field of modern media. Every day, an increasing number of people join this type of virtual entertainment. Hardware manufacturers provide an almost annual stream of new products. Due to such a high interest in this area, the demand for software development has also increased. Among the most frequent requests is the creation of a template with a flexible architecture, which will be ready for modifications to meet the needs of a particular studio or campaign, as well as having all the latest developments in the field of software development. Having such a template will significantly reduce the development time of new products by avoiding re-testing and code copying. This paper presents a generalization of previously published results and a complete software implementation of two other works, previously published in the form of articles, with the usage of modern algorithms and techniques for network interaction, as well as a flexible architecture.

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