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Design and Development of the Game with Terrain Deformation Function

Student: Shevchuk Mikhail

Supervisor: Gulshat Rustamkhanova

Faculty: Faculty of Economics, Management, and Business Informatics

Educational Programme: Software Engineering (Bachelor)

Year of Graduation: 2021

Final qualification work "Design and development of a game with deformable landscape" prepared by a student of the National Research University Higher School of Economics - Perm Shevchuk Mikhail. The paper deals with theoretical and practical questions regarding the approach to terrain deformation in games and the development of 3D shooter games with landscape deformation mechanics. In the first chapter, there are an analysis of the use of the mechanics of landscape deformation in games and an analysis of current research on this topic. The second chapter describes designing the game being developed and its main gameplay mechanics. The third chapter describes the development and testing of the application. The work contains 52 pages of A4 format of the main text, including 4 chapters: analysis of the use of terrain deformation mechanics in games, design game components and mechanics, their implementation, and testing. The main part contains 30 figures, 10 tables, and 8 diagrams, describing the processes performed by the system. The bibliographic list consists of 21 sources.

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