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Design and creation of characters and gaming location for a computer game based on the tale "Konyok Gorbunok"

Student: Zavarikhina Yuliya

Supervisor: Donat Rymzhanov

Faculty: Faculty of Design

Educational Programme: Master

Year of Graduation: 2014

<p>With the development of cinema and video games, 3D modeling is firmly in our lives. And if you prefer the cinema 3D modeling , based on the issues of saving money , the game content is unthinkable without 3D visualization , for entirely built on it. With the development of computer technology and growing customer demand for video games . Currently, the video game market is wide and varied . Now are not only detailed study of gaming locations and interesting plot , but the universe itself and originality of the game , its originality . All this leads to the fact that the game content is developed by leaps and bounds , trying to satisfy consumer demand.Relevance of my work lies in the decision to combine the fairy-tale characters with a steampunk genre . Proceeding from the above me in the subsequent chapters of analysis , we can understand that this topic is new and no one has not previously been developed .The aim of my thesis is the search for and creation of the original image of the characters and gaming location based on the book &quot; Konyok Gorbunok &quot; as well as his attempt association with the genre of steampunk through the details and the involvement of key elements of this style. The main emphasis is on the creation of an original universe and a logical approach to modeling .Because , 3D modeling is time consuming and multifaceted process , including development of a single concept , the planning stages of the work , as well as attracting a large number of people with a clear division of responsibilities , my task is to develop a holistic way , based on the objectives of the work , and the subsequent 3D modeling . For this reason , my work involves the development of colors and texturing .</p>

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