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Monitoring and Analysis Subsystem Design for the Competence-based Business Game Studio

Student: Selivanova Mariya

Supervisor: Olga Vikentyeva

Faculty: Faculty of Economics, Management, and Business Informatics

Educational Programme: Business Informatics (Bachelor)

Year of Graduation: 2016

Selivanova M.I. - Monitoring and Analysis Subsystem Design for the Competence-based Business Game Studio - 51 p. 2016. This research is dedicated to monitoring and analysis subsystem design for the competence-based business games studio. The paper consists of three parts. The first chapter desribes a study of competences evaluation methods in educational and professional spheres. In this part the idea of competence and the ways to measure it are studied and a business game is proved effective in developing and testing competences. In the second chapter the competence-based business games studio architechture and a business game run algorithm are considered. The latter regulates the main characteristics that are used to evaluate player's knowledge and skills and are stored in the monitoring subsystem during the game. The third chapter is about monitoring subsystem design. This part considers monitoring stages and monitoring subsystem architecture used in computer systems. A process of the competence-based monitoring subsystem development is described and its two main component are defined. The first module serves for data storage and the second one is for player's move evaluation. Subsequently, modules' database development stages are discussed and specified. The database is designed using MS SQL Server 2012.

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