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Computer Game Interactive Agent Development

Student: Vinogradova Tatyana

Supervisor: Viktor Lebedev

Faculty: Faculty of Economics, Management, and Business Informatics

Educational Programme: Software Engineering (Bachelor)

Final Grade: 9

Year of Graduation: 2017

Interactivity is one of the major aspects of gameplay. The most popular way to increase interactivity of the game is the interactive agent usage. This work considers development of interactive agent for the game “Exoplanet: First Contact”. The agent design based on the behaviour tree approach and development conducted as the standard process of software development, which contain five stages such as analysis, design, development, stabilizing and deployment. The obtained system result in more natural behavior of the agents and bring about a significant increase in the game interactivity.

Full text (added May 27, 2017)

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