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Student: Paschenko Mark

Supervisor: Arseniy V. Meshcheryakov

Faculty: Faculty of Creative Industries

Educational Programme: Design (Bachelor)

Year of Graduation: 2021

The importance of agency, autonomy, intrinsic motivation and subjectivity in context of educational and pedagogic environments is a well-researched topic, and a wide range of studies and methodologies describe their crucial role in relfexive, participatory learning — that which allows the student to grow as a self-determining subject capable of autonomously acting in the world, producing meaningful change, rather than be reduced to their extrinsically motivated productive function. Games, especially multiplayer videogames, as a medium can be said to provide new, unique forms of agency and subjecitvity. In this study, I explore how this medium could be utilized to create a subjectivity-oriented ‘extended social reality’, taking the form of a project proposal for a gamified social platform.

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